Too Human, by Silicon Knights and Microsoft, has been in development for over 10 years now, and was finally released on Tuesday, August 19, 2008. The time put into the different aspects of this game really show. Having a game system, such as the Xbox 360, that could finally meet their needs for the game, it was released at long last.
Too Human centers around Baldur, one of the Norse gods. The story takes place in a future that is ruled by both Norse mythology and technology. Humans are being hunted by machines that the gods have waged a war on. The graphics are stunning overall, occasionally having a minor glitch here and there, but this is to be expected, especially in a game where your appearance in cut-scenes changes due to what you are wearing.
One of the first things I noticed when playing Too Human was the lack of cut-scenes. At first, I simply thought that the initially loading time was short, or I just hadn’t been paying attention. As I realized that I wasn’t seeing any real load times (they are there, they are just hardly noticeable), I found myself hoping that after every mission, that there wouldn’t be a loading screen. I kept hoping that I there really weren’t any load times. I am pleased to say that my hopes were answered, and I couldn’t be happier. Hopefully, many more developers will take a note from this and implement it themselves.
The biggest problem I had with Too Human was the camera angle, which could be finicky at times. That being said, camera control was sacrificed to use some revolutionary new control mechanics, in which your sword control is linked to the right analog stick on the controller, giving you the ability to switch targets efficiently and effectively. Camera angles plague many a game, and while it hurts Too Human a bit, I got over it. In other words, it won’t ruin the game, and at most will be a minor annoyance.
Another noticeable flaw about Too Human is its skimpy soundtrack. Games like Halo make masterful use of music to carry the player along with the mood of the game. Many points in Too Human feel as though they were made for music, but it was simply forgotten. Most of the time, playing the game, I typically used my own soundtrack, as I felt the lack of music was too distracting. Such a beautiful game should have had a powerful soundtrack, but this doesn’t mean that Too Human falls short by any means.
Too Human deals with political and spiritual matters, giving it a powerful and gripping storyline. I believe this game is a must-play, if nothing else, because thing should only get better from here. You see, Too Human is the first in a trilogy of games. I can’t wait to see what they have to offer in the next installment.
There are a LOT of secret achievements in Too Human, but this has served to make the game even more rewarding. The achievements are spaced out enough that you get them every so often, maybe not for many points, but a subtle pat on the back to say the least. I don’t want to ruin this one for you, so I won’t give any further details.